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AI War Review
Posted on Jun 18,2010 01:06 , by EDWARD WONG
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Real-time strategy game in different galaxies, with enormous maps, which offer plenty of space for epic battles.
is sacrificed in a time when the game depth of accessibility, 4X games have become as rare as on-time arrivals at the track. With AI War: Fleet Command is a game, therefore, the whistle on such trends. But the title is making all the right also fun?
When a new strategy game on the market, there are often only three questions: real time or turn-based, base building or purchasing system and where is the story located? If you placed the title, you can now drauflosspielen easy to rule. The subtleties will arise during the current campaign. AI War: Fleet Command is one of the games where you fly with this system on the nose and toddles ruefully at the tutorials. The lessons are divided into three missions, which are devoted to the basic control, the economy and the war. The universe shall, subject to adjustments between ten and 120 planetary systems which are connected by worm holes and up to eight players have to stand against two AI opponents. Which can in many levels of difficulty to his own ability to adjust the number of enemies will change the way, never, no matter how big the universe is and how many players work together.
Movements are typically from a real-time strategy title, with the planetary orbit is at the heart of all interactions. In the large celestial bodies serve more as decoration. Natural resources in asteroid belts, space stations, docks and ships play the central role. The latter move freely in the universe and can fly through the ubiquitous worm holes, which, however, are only visible when right while holding down the CTRL key or the galaxy map – on which all systems – works. If you want to move the camera in another system, this happens via CTRL-left click or also on the map. Here at last is likely the last note that the control is not just intuitively obvious. The tutorial also has to unnecessarily large number of errors. One looks in the required building menu in the text box button click “ECO” in vain, and must instead “WRT”. The relationship between economy and business may open up yet, but why should we later headed the assembly together, according to hunters and frigates in the text instead be called, remains a mystery. In general, the practice missions leave open many questions that only cleared up during the game.
Good exposure is different.
In the actual game drives a the game mechanics to be increasingly expanding empire. This is mainly due to the limited resources, especially in research. As resources are metal, crystal, energy and knowledge. The first two are removed regularly, while energy has to win virtually unlimited with power plants. The scientists, however, work in laboratories, but can be per planetary system is only 2000 points to generate knowledge, these are bare, and the research institutions need to move into the next system to exploit the detected start of Tech-Tree can. There will also be exploited again asteroids, keeping the production direction of the front and the defense must not lose sight of. The AI takes over again at surprising and can, unlike the players warp relatively spacious and a hit as the weaknesses that are also exploited mercilessly.
No later than when it comes so large galaxies without the automated defense stations no longer sufficient. Finally, our ships need even with jump gates erected some time to switch their position. Thus many of the battles strikingly reminiscent of “Tower Defense” – games. Our own fleet, we command, however in the best real-time manner. The maximum number of vessels is another factor that pushes us to expand. From each ship may only be a fixed quantity to be produced. To expand the fleet, so we need more new spaceships ago. This in turn is possible only through research or capture of enemy space docks. The further one expanding his empire, however, the more aggressive the AI is also against one. We adapt their strategy to the tactics of the player and is a so repeatedly.
This overview of the systems at 120 not lost, you can list on each of the planets of the galaxy one of nine priority levels and assign the right of the screen there is a fleet overview of the area. However, you lose in later gameplay quite easy orientation. No wonder, with over 30,000 spaceships that move in space. In the graphics look in the highest zoom level from just passable, seem three-dimensional objects as if they had gone on a journey through time from the year 2000 and had landed in the present. Zooms out on something, all items are replaced by very simple-looking sprites, which exude the charm of a spreadsheet. Similar success is the music that reminds her elegance of old-time MIDI and one should switch off very quickly.
This is called table probably charm …
In general, it is amazing how consistently Arcen Games developer ignored the trends of the time. I watch you on the presentation, it is one of the least games of the year. The user interface is anything but beginner and translation errors interfere at all corners and ends. But just as consistently, the trend to simplify the game mechanics lies ignored. The AI is a tough and even in cooperative multiplayer match bites you only too easily out of the teeth, even if you have to compromise on convenience features for Match Making.
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