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EDWARD WONG

Tales of Fantasy Review: Failure

Posted on  May 27,2010  09:05 , by 

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Tales of Fantasy disappointed me again, oh wait, it it IGG that disappointed me again. Tales of Fantasy Online is just a had-been-tossed-into-trash game that has been proved to fail to impress a single player.

Tales of Fantasy is said to have blended both features of Aion and Wow, is this true? With all kinds of intense combats everywhere in Aion, good team-work and social communication skills are mostly required, and it is easy to operate as well. Meanwhile, Wow is absolutely done well in high quality graphics and extraordinary crafts-design. What is more, it allows many optional instances which can bring players excellent experience, and promise bunches of roles with unique characters at your choice.
Let’s take a look at the features of Tales of Fantasy now. After a simple glance, you will find operations in it are quite idiotic and goofy rather than simple. Just click Button “Transaction” in the window or right click mouse, you can purchase or sell props. How goofy the operations are!
Every player has to pillage monsters when attacking combats. Is the robbery so funny? Why is it schemed like this? Why not straight battles or killing Boss after PK? It well known to all that Wow is featured with optional instances and Aion is distinguished in intense combats covering all scopes. However, there are neither fierce battles nor intense PKs in Tales of Fantasy, what you can do in it is just hitting the monsters showing out again and again.

Tasks in this game is very complicated without any sense of order, all the tasks are pertained to the same level. With no required instructions given, NPC is designed quite worse. You can’t imagine that players are actually confused how to transfer the profession or classes into their beloved ones and this is even worse regarding the embed stone, sometime you will happen to find you already have two without knowing when and how you got them.
Not too many players know how to improve crafts although they have engaged in the game for a long time. I am curious why developers make it difficult to play rather than emphasis mystery on the instances or Bosses.
No foreground or splendid features can be found in the game, therefore it looks not fantastic at all. If it is not free to play, there was no doubt that no person will like it.

Is there any element worth playing? Do you think sacrifice is more interesting than creating your own gests? Moreover, sacrifice here is similar to that in Jade Dynasty.
Although no special configuration required in this game, yet it is not exciting at all. Without any amazing factors worth playing and with no trace of competing in the whole game, I regret to admit it is definitely far way battle of the immortals, not mention to Wow or Aion.

Features:

No character costumisation.

Graphics is just like in 1990′s
Annoying totarial NPCs

Ridiculously weak mobs.

spectacular fighting animation like you are playing a mini flash game.

Flooded with bots,hackers,lag and bugs.

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