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EDWARD WONG

Test Red Dead Redemption Review

Posted on  Jun 6,2010  01:06 , by 

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Nobody, apart from Activision and its very disappointing Gun, has not yet ventured to propose a world open to country cowboys. Yes, one of the cancan and the colt duels, brawls between muscular drunken louts and the saloon stroll in the moonlight back to nag. It is therefore natural that Rockstar, the aura global success of GTA IV and license holder of the friendly Red Dead (chopée at Capcom), is working on this task also feared qu’aguicheuse. So, Red Dead Redemption worth the few pesos that will cost you to acquire?

Once Upon a Time in the West
When John Marston arrived at Armadillo is for a final lap. A former outlaw, stuck by federal authorities who take what he holds most dear, is indeed responsible for eliminating his former comrades. From the state of New Austin through the country Paradiso Mexican Nuevo ending with the forested mountains of West Elizabeth, John will have to bend over backwards to meet anyone who can help him in his task: to get it over with its past to look to the future and the lives of humble farmer he has always dreamed. This redemption will be, you guessed it, not easy to obtain for him.

Red Dead Redemption
The scenario, if only to take off, has the merit of offering a romanticized vision of the proper end of the American Wild West. Not forgetting to address such important topics at that time that the economic system is set up or the importance of progress in civilization, Red Dead Redemption is simple in its staging, showing the characters as they are In the crudest sobriety. It gives pride of place to dialogue, without being overbearing or framing effects level, putting the same abyss in the relations between the still very real men back then. Exchanges between the characters are indeed often basic, most issues secrets hiding in the non-verbal. Very charismatic – scars in support – eg John is a typical Western hero. Taciturn and cynical, he remains aware of his intellectual limitations and still requires a report without frills to people who cross his path. Accomplishing extraordinary things while aspiring to a life that does not is his food for a life of debauchery and crimes he regrets, nostalgia being still never far away.

The gigantic open world of Red Dead Redemption offers a realistic vision of the great American West

Paradoxical, John seems to float in the crazy world that will be the center for a few hours. Between the old necro-maniacal racist and anthropologist addicted to heroin, the Mexican revolutionary womanizing seems almost the holiest of your contacts a day. The range of characters you meet seem straight out of a Peckinpah or Leone, for their humor or violence, and Rockstar brand again points by omitting any reference short drive away. The kinematics of a sobriety or a naïveté purely western, still retain the leg Rockstar and especially that of Dan Houser, once again behind this story that could easily be compared to that of Niko in GTA IV .

“Change is only good When It Makes things better”

This reply, alleging one of the cutscenes of the game, pretty much sums up this Red Dead Redemption. Rockstar has not in fact changed his recipe for GTA IV, offering a Red Dead Redemption broadly comparable to the adventures of Niko Bellic in substance and in form. We are obviously here in front of a huge open world full of elements that are near or far the player in his quest, it was moving leisurely scripted missions and related activities of different types. We can indulge in the many small towns but that swarm on the map at different mini-games (poker, poker game, blackjack, throwing horseshoes, game QTY knife, arm wrestling) all sufficiently Interesting that you should lose a few minutes here and there during our long trips in nature. It is also not lagging behind in terms of quests, several ongoing challenges your ability to exercise hunter, gatherer or discoverer of treasures.

Better still, many small missions appear randomly during your mad rush, allowing you to sit your reputation. Whether you decide to be a good Samaritan or an outlaw feared not change the script, but you gain the confidence of the populace in one case (defense mission, aid to distressed citizens) or those kaafir the other (kidnapping, rescue prisoners …). In all cases, your reputation will increase over the mandatory hours of play, causing different reactions of onlookers when you arrive in town. We love you if you’re good, you fear if you’ve opted for the dark side of the far west. To finish the quests, talk about the many strange characters you will meet some specific places. They always ask you to do them any service more or less silly or boring. It is not necessary to put an end to activate another, we will take pleasure in fact complement them as soon as we will be in the right corner of the map. Although seen by Rockstar, the scheme to avoid the mandatory return and tiring.

Finally, the scripted missions are obviously the lifeblood of this solo part. Varied in substance and in form, they will offer to attack or defend a position, to clean up a ghost town or bring a devastating Gatling hidden in a cave, escorting a train to kill someone one or even take a flock of cows. Overall very violent, Red Dead Redemption nevertheless do not forget to whip you like a farmer, causing good bowls of fresh air between two shooting frenzy. Added to the quests mentioned above (we also forget to mention duels in the street or the manhunt handsomely paid), the main fifty missions with durations of comfortable living solo this Red Dead Redemption (75% completed the solo in just over 20 hours of gameplay, complete scenario of course), which, not very difficult, offers a very challenging statement from the completeness of its contents. At worst, read the daily newspaper, differs according to the city where you are, or you make a small painting in a corner of cinemas will change your ideas for a few minutes of relaxation (and often humorous) .

Red Dead Redemption is armed with gameplay foolproof ”

If none could regret the lack of big surprise that content enormous (which are Homer saloon brawls or even face to face triangular as in The Good, the Bad and the Ugly?), It is clear that Red Dead Redemption is armed with a foolproof gameplay never lower your interest over time. You are free to choose your type of sight (assisted, aided or semi-auto) depending on your level of tolerance to the relative difficulty of the game for gunfights nervous comparable to those of GTA IV, with its arsenal of time course. Mode Cold Blood, from Red Dead Revolver, you can activate by pressing R3 a handy slow giving you the ability to target multiple points until the gauge is empty or you choose to shoot. Not really original, this system proves ultimately and very useful, especially when you are charged by three grizzly bears at the same time.

The cover system is very traditional and not without its share of duds, but overall still very effective against hordes of enemies that you must knock out using popguns increasingly efficient over the game make matters class, you will neutralize lasso – not kill – all enemies and even tame wild horses that you envy. All these actions are done on foot or on horseback, which is of course your companion of choice to survey the wild west. If the “operation” of hacks is not as intuitive as in the Shadow of the Colossus or Assassin’s Creed, it is generally without a hitch: trot, canter and sharp turns are made naturally, even if a few bugs just crash by the time we remember the hard reality of the game.

Red Dead Redemption: Gameplay # 2 – A little hunting

This content and the huge concrete gameplay accompanied obviously a huge open world bluffing realism in its composition. Each of the 95 areas of the game has a special treatment, completely consistent geographically. The position of the relief, short of water and local flora perfectly conditioned placement of roads and trails, each zone being properly trimmed obviously wildlife carving to make a little pocket money. Do not expect to find beavers in the desert, rather surveyed by coyotes and rabbits, or grizzly bears in the Mexican highlands: everything is in place in this Red Dead. Immersion in the open world of Red Dead Redemption has no equivalent in the game, it even took the luxury of never fully reveal the players pressed. Take time to search and trainer, you are always surprised at the level of detail that has benefited the gigantic environment. It must be said that the lack of big city with a lot of world to impose its coherence to the player. It is easily satisfied in this multitude of small towns and localities still oscillating between nature and progress, between green and gray. The town of Blackwater, with straight streets and the industrial look, for example slice greatly with Mexican pueblos, anarchic in their construction. We believe it.

A hit betrayed by his technique?
The realism of the game that emerges is supported by an aesthetic almost perfect: the day / night you can enjoy the amazing work done on the lights, while the extraordinarily beautiful scenery keep coming your way. We enjoy, thanks to these changes hues, all work done on modeling sets. Not a ghost town or a cemetery we have not looked so realistic! Unfortunately, Rage and Euphoria engines have probably taken a beating from old GTA IV. The posting of late recurrent elements of the set is accompanied by remarkable reductions in framerate when in town and without visible aliasing not be embarrassing. Some textures are very dirty, Thief Landing and Blackwater in particular, and crash bugs or display are many. Despite these concerns major technical Redemption Red Dead remains one of the most accomplished visually games ever seen on consoles.

While technically all is not rosy, the aesthetics of the game very sharp enough to make beautiful

Note that the animations of characters and animals are flexibility or almost foolproof, and that all sounds remarkably well to the ear. To complete their work titanic teams Rockstar San Diego have in effect with the game sound tracks very successful, if anything like that ever really relevant themes of the most catchy of Ennio Morricone, the player managed to reach some contexts. In addition to dubbing perfectly credible, Rockstar has also split sounds remarkable realism. There has to listen to the birds of prey circling over a fresh corpse to prove it. Ultimate regret, which will touch on the HD monitor recalcitrant: the subtitles are tiny. It is always difficult to read in full action, which may spoil part of the show to non-English speakers.

Note: it seems that the Xbox 360 is technically more accomplished than his counterpart PS3, according to our initial findings as some comparative data on the net.

After feeling the online for some time, time is the verdict regarding the multiplayer game from Rockstar’s gem. Very promising on paper, this multi level really does not disappoint content: an experience system to unlock a whole bunch of stuff (game modes, characters, weapons, mounts), cards right size for multiplayer and competitive an exploratory mode to 16 to create a gang with pals.

Yes but now, the versus modes prove to be a bit too classic to seduce us completely, not offering an alternative to deathmatch and capture the flag a little too classic. At least it takes a certain pleasure to slay our enemies using an arsenal that is changing significantly over the levels. The explore mode, very nice between friends (up eight per gang headset is required!), Is meanwhile quite limited in what he proposes: the walk, hunting and stick cons artificial intelligence. Not enough to spend his life, especially that gangs are temporary. It is far MMO promised by the developer before the game launches

Red Dead Redemption
Despite a good idea to start every fight online with a “duel” between all participants, and obviously made a careful progression, it lacks a little depth of play to draw us completely. It’s a shame, because the potential is there level and intensity combat environment, and is still the pill has many bugs that crippled the multiplayer part (current patch). The co-op DLC’s coming in June is there a way to give a bit of consistency in multiplayer modes (voluntarily) to brief the game’s release? That would be down from Rockstar …

Conclusion
Red Dead Redemption is ultimately all that was expected of him: a good GTA-like sauce Wild West atmosphere with a highly wrought and content gargantuan solo. The title of Rockstar is paying the luxury of large offset its technical shortcomings with a near-perfect aesthetic and constant back and forth by a living universe, consistent with an ecosystem bluffing. Red Dead Redemption thus provides a new standard within the genre, some necks before a GTA IV takes the blow quite a few wrinkles. Too bad the multiplayer game at the moment seems to taste serve until the next bunch of DLC, the potential appearing at present largely untapped. Anyway, Red Dead Redemption is still the headline that this spot midyear. Enjoy!

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