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The Legend of Crystal Valley Review

Posted on  Jul 15,2010  06:07 , by 

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Ever heard of Cateia Games? No? Neither do I. When it comes to publisher dtp entertainment, but this will change with The Legend of Crystal Valley. After our test, however, doubts remain as to whether the hopes are justified in the Croatian Adventure.

That will send a box for a long does not play well, it is clear after the first few minutes protagonist Eve. Unusually obscure you throw The Legend of Crystal Valley, namely in the story. A dead mother here, a towering father there, a cryptic suicide note and a mysterious medallion to the fundamentals of the timbered to the redhead story. The hair color is not the most striking feature of a caring daughter, but her stiff demeanor. In the poorly made and also to make boring intro you get an insight into the restricted movement abilities of the character model. Rigid fingers, wrist, and a lack of arm movement, the one worthy Gipsträgers reveal either the small-scale defects in the studio or his enthusiasm for robots.

Before you can dive into in Crystal Valley, must find her before the entrance to the parallel world.
Unfortunately, many remain in the game itself rather rudimentary animations, which strikes primarily by the fact that they are running unnaturally slowly. If the woman, for example, to a pump to transport water by muscle from the depths of the earth in the bucket provided, then it looks almost comical. Obviously it had to want to make but after one show and omitted from now, the simplest acts through a few livelier movements. To open the e.g. Geheimdurchgang one or a bird cage simply by Fade: cage, short black screen cage. This has been truly something magical, which I have the basic tenor conveniently, also correctly described. Thus doth expect a world that has similarities to Alice in Wonderland.

Once there, you expect miraculous events and a lot of magic.

Did they leave in search of his own father once the native farm through the hidden passage to the Crystal Valley, an encounter witches, giants and many other abstruse journeymen. Interesting because it is unfortunately not, because on the one hand acts as the plot of far-fetched, and on the other hand, the authors seem to have been not even sure where they really wanted out over long distances. Instead of a great adventure to tell, the story revolves in a circle and often serves only as a template for the far too simple puzzle. We must help others in a village, the central statue again prepare to which one has stolen the ruby eye. Said that jewel in the only safe there, which can be opened with the only searchable key is already a remarkable coincidence. Airs through the good deed on top of the curse of the small village and repair the residents from the nearby bridge gratitude to you, to enable the traveling, then these are a few too many coincidences and clumsy dramaturgy.

Bodies challenging puzzles often the salt in the soup adventure is there, the greatest difficulty in Kristalltal simply to overlook an object in the background, for a hot-spot function is absent altogether. Provided, however, the puzzles consist of only a few combinations and puzzles that have unfortunately no claim and are much too simple. This naturally has an impact on playing time, even at the beginners just not likely to be abundant. For more than half a day, I certainly was not busy.

Also in terms of control Cateias work breaks with the tradition. So the character is not motivated by double-clicking on the quick run but over the space bar. Also, double-clicks on outputs you beam only in the adjoining room, if you have this at least once before entering the normal way. The legitimate question: Why? While I was in this situation still Knoble, a different problem is pressing into my consciousness. Eve does not speak. At least not with the player. The flashes of their best reserves for itself and punishes you with nonverbal contempt. Instead, it is to read their observations at the bottom of the screen. Well, if you know that can be gained by repeated viewing of objects and new knowledge.

Unfortunately, both are below average story as well as technical presentation.
Opens my alter ego talking to the NPCs but then out of the blue mouth, then I hear a sympathetic voice, which breathes the naive dialogue lines an almost fatalistic character. Under the motto: “I must collect three herbs to open the tomb? Okay. “Other speakers do, however, even harder, so that the synchronization can not even among the strengths of the game. Left are only the background to offset the damage to date, overall negative impression, but these are not able to make me break out in cheers storms. Appropriate would be the word of my choice because of interesting details or loosening movement you have to do without. No wonder even more that the music in the tragedy and blends harmoniously with meaningless monotony advise against to give her any attention.

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