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EDWARD WONG

TransForce Guide and Review

Posted on  May 17,2010  06:05 , by 

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For all keen gamers out there TransForce offers a contemporary take on the online role play gaming world. This online browser game allows you to lead the life of either Autobots or Decepticons and fight for the control and survival of your robot warriors. This game provides the user with more than just a game, but a diversion from your work and study. Giving this game everything an amateur or an experienced gamer could possibly want!

The first thing which shocked me about this game is the tasks which don’t only take you through the basics, but also literally direct you grow powerful in the TransForce world. This is one of the most extensive selection of newbie tasks I have ever encountered. Giving anyone with limited knowledge the opportunity to work through and learn the many features of the game.

But don’t worry yourselves pros, this is absolutely not all the game has to offer. You’re not only provided with the simple in map battling, you are also able to fight instance, complete expeditions, perform missions and fight head to head with in the arena. And with alliance warfare this game provides adequate scope for an experienced gamer to be transfixed by the games complexity and diversity. Making it a must play game.

Making your TransForce army:

• Like many games of this type, TransForce needs a combination of both buildings and technical research in order to unlock the very best units available.

• Don’t know what to make? Wish you had a way to test your army without losing a single unit? TransForce provides the user with the ‘simulation’ option located within the command post. This allows the user to test strategy and plan armies fast and effectively.

• This game contains 5 armor types: light, medium, heavy and defence facility

And 5 attack types of the units: ammunition, armor-piercing, energy, scatter and suicide

• Who hurts what?

o Ammunition units deal 90% damage to heavy units and defense facilities while 100% to other units.

o Armor-piercing units deal 90% damage to light units and defense facilities while 110% to other units.

o Energy units deal 100% damage to all the units.

o Scatter units deal 110% damage to light units and defense facilities while 100% to other units.

o Suicide units deal 100% damage to all the units and to both enemy and self.

• As with all games of this nature range is another crucial factor to consider for practical game play. TransForce provides 2 ranges.:

o Long range: The main benefit of these units is they are capable of destroying many of the opposition before they take any damage. But this comes at a price. These units suffer from a low defensive value. Making them vulnerable to opposition.

o Melee units: these units are known primarily for their increased defensive and offensive values. Therefore in real terms, if the long ranged units are unable to sufficiently weaken the melee force, they will take heavy casualties resulting in a loss of a lot of units.

• This shows that it is nearly impossible for someone to make the ‘perfect’ army. Meaning it is just as difficult to stay at the top as it is to get there in the first place. With players capable of finding weaknesses and even simulating battles.

• Another huge benefit of army making on this browser game is the short build times. You can make yourself a competitive army in a matter of weeks rather than months. Making this a solid choice for impatient players.

Resource spot:

o This game provides an exciting prospect for players to gain additional resources to make bigger and better armies. Each resource spot is of a specific level, providing a resource bonus corresponding with the level. For example a level 5 resource spot provides a handy 6% bonus of the given resource.

o The locations:

o Basin(crystal)

o Mountain(metal)

o Desert(oil)

o Your capable of holding multiple resource spots in one go giving you the chance to increase output by serious amounts each day.

Getting the resource output right:

o This game provides 4 resource types.

o Oil, metal and Crystal are dependent on the combination of the correlating factories. (for example a level 10 crystal factory outputs 333units/h.

o Energon is the odd one out. You’re not given a factory for people to work at. It is your idle population which influences the Energon. For example 2743 idle workers will provide 2194units/h.

o This shows the importance of planning your buildings. If one isn’t careful they could use all there population on a workforce and be left with low levels of Energon.

The chat:

o When you first look at this it will probably look basic. However this is the location of one of the cooler features of this game. Have you ever wanted to show off a report to everybody? Now you can. Players can put links to battle reports in the chat box allowing all other players to marvel in great victories or mammoth losses.

This is a small insight into the exhilarating world that is ‘TransForce’. Don’t believe me? See for yourself and marvel in this games complex brilliance but also its excellent introductory missions making this site a must see!

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